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Morphette  Techniques used.

 

The techniques used in this animation is a combination of computer generated 3D animation and 2D animation.

CGI (3D animation) being a digital successor to the stop motion techniques used in traditional animation with 3D models and frame-by-frame animation of 2D illustrations.

In this moving image work the 3D models have replaced the original use of stop motion using live models for a very particular purpose which is a photographer - painters-visual artist’s approach to CGI animation. That is subversion of stock stereotypical 3D character models in a kind of modern digital twist on the artistic process of readymades.

Basic models are sourced externally as polygonal models, which can be completely transformed from its original characteristics. Models are not created from scratch as the interest lies in creating images rather than creating 3D models from birth.

For 3D animations, objects (models) are built on the computer monitor, then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on key frames. The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing.

The 2D animation was created by collaging and animating images from paintings mainly from the late1800s to the early 1900s.

 

 

Morphette Production Credits.

 

 

Morphette was produced , direcred and animated by Magda Matwiejew.

 

 

Original Muisic and Sound design  was composed by Paul Fletcher of Digital Compost

 

 

Magda Matwiejew

© 2013 Magda Matwiejew All rights reserved.

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